The Korean public interest in Starcraft, maybe even on eSports in general is, since last year unmistakably back on all points. According to a Nielsen study (Nielsen = Independent
And the soap opera continues dramatic: Hanbit is or was one of the largest publishers Starcraft in Korea, co-founder of Korea e-Sports Association (KeSPA) even the game "Starcraft" sold Hanbit in Korea. the dramatic: after Hanbit its involvement in stopped Starcraft range sold again Blizzard the game officially in Korea. raises the same time, Blizzard now charges on the publication of the game. Say KeSPA other professional leagues, and the two 24 / 7 Starcraft TV channels (right, also OnGameNet) are asked to pay.
particularly bitter for the station that lost so hard already in terms of audience numbers. Given the stagnation of the Korean Starcraft enthusiasm, is the Korean Air Force is no longer available, more young professionals in their include ACE team, in which, despite their military service career can continue.
since Starcraft, and Warcraft III has no
This fact will probably be the reason that the Koreans after 10 years of slowly losing the joy of playing Starcraft.
Maybe it's just something like an "economic surge" if such a thing in the sport even exists.
Source: Korean Times
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